Product Experience

Product Experience

Product Experience Jonathan Poland

Product experience refers to the overall value that a product or service provides to customers based on their perceptions as they use the product or service in different contexts. It is a key component of customer experience, which encompasses all interactions between a company and its customers.

Design and quality control are crucial factors in determining the product experience. A well-designed product that functions effectively and meets the needs of the user will result in a positive product experience. On the other hand, a poorly designed product with low quality can lead to a negative product experience, which can lead to customer dissatisfaction and even loss of business.

In order to optimize product experience, it is important for companies to understand the needs and preferences of their target audience. This can be achieved through market research and customer feedback. Companies can also involve customers in the design process, as their input can provide valuable insights into what features and functionality are most important to them.

In addition to design and quality control, the packaging and branding of a product can also impact the product experience. Packaging that is attractive and easy to use can enhance the overall product experience, while poor packaging can detract from it. Similarly, strong branding can create a positive association with the product, while weak branding can lead to confusion or a lack of recognition.

Product experience is a vital consideration for companies in order to provide value to their customers and maintain a competitive edge in the market. By understanding the needs and preferences of their target audience and implementing effective design, quality control, packaging, and branding, companies can create a positive product experience that leads to customer satisfaction and loyalty.The following are common types of product experience.

Fit For Purpose
The product or service has the functions you need without bloated features getting in the way.

Sensory Design
Visual appeal and pleasing taste, smell, touch and sound.

Sensations
Sensations generated by the product such as temperature, light intensity and haptics.

Usability
A product that is pleasing to use.

Learnability
A product that feels intuitive that is easy to learn with a little trial and error.

Undo
The product provides a safe environment where actions can be undone.

Control
The product lets you control it. Automations and suggestions feel useful and are easily overridden.

Personalization
The product makes reasonably useful assumptions about your preferences.

Customization
You can easily customize the product to the way you want it.

Stability
User interfaces are predicable. Dynamic elements such as context menus feel intuitive.

Speed
The product feels fast and responsive.

Performance
The product meets your performance expectations such as a snowboard that is just bendy enough.

Productivity
The product allows you to complete your goals quickly.

Information Density
The product gives you the amount of information you need to achieve your goals without overwhelming you or making you look too hard.

Information Scent
Clear visual cues and structure that make information and functions easy to find.

Layout & Composition
The product has a pleasing layout and feels balanced and organized.

Unity
Different elements of the product look like they belong together.

Shape & Form
A pleasing shape and form. For example, a device that fits in your hand comfortably.

Convenience
The product is convenient to use. For example, a device the fits in your pocket or a meal that is easy to prepare.

Accessibility
The product is designed to be useful to a broad range of people including people with disabilities.

Durability & Resilience
The product doesn’t easily break and continues to operate under a wide range of real world conditions.

Transitions
Change to the product such as upgrades and expansions go well and aren’t detrimental to your use of the product.

Risk
The product is safe to use. For example, software that is reasonably secure from information security threats.

Health
A product that feels healthy.

Values
Customer perceptions regarding the impact of the product on the environment and people. For example, a product that is manufactured locally according to environmentally responsible methods.

Terms
The product or service has fair terms of service.

Product Identity
People often describe products and brands with the same words they might use to describe a person. For example, a product that you trust.

Social, Culture & Lifestyle
A customer who sees a product as a part of their social status, culture or lifestyle. For example, snowboarding goggles that all the cool snowboarders wear on a particular mountain.

Meaning
Customers may attach personal meaning to a product. For example, a toy that reminds a parent of their youth.

Refinement
The product looks highly refined such that it is was obviously designed and built by people who are diligent in their work.

Learn More
Over-positioning Jonathan Poland

Over-positioning

Over-positioning refers to the practice of positioning a brand in a way that is too narrow or limited, potentially limiting…

Project Stakeholder Jonathan Poland

Project Stakeholder

A stakeholder is anyone or any group that is impacted by a project. This includes individuals or teams who are…

Cost of Capital Jonathan Poland

Cost of Capital

The cost of capital is the required rate of return that a company must earn on its investments in order…

What is Cost Overrun? Jonathan Poland

What is Cost Overrun?

A cost overrun occurs when the actual cost of completing a task or project exceeds the budget that was allocated…

Knowledge Transfer Jonathan Poland

Knowledge Transfer

Knowledge transfer is the process of transferring knowledge, skills, and information from one person or group to another. It is…

Technology Ethics Jonathan Poland

Technology Ethics

Technology ethics refers to the principles that guide the development, use, and management of technology, taking into account factors such…

Customer Expectations Jonathan Poland

Customer Expectations

Customer expectations refer to the base assumptions that customers make about a brand, its products and services, and the overall…

Structural Capital Jonathan Poland

Structural Capital

Structural capital is one of the three primary components of intellectual capital, and consists of the supportive infrastructure, processes, and…

Economic Security Jonathan Poland

Economic Security

Economic security refers to the ability of an individual or a household to meet their basic needs, such as food,…

Content Database

Search over 1,000 posts on topics across
business, finance, and capital markets.

Rental Lease 101 Jonathan Poland

Rental Lease 101

In general, a rental lease is a contract between a landlord and a tenant that outlines the terms and conditions…

What is Alpha? Jonathan Poland

What is Alpha?

Alpha is typically used in finance to demonstrate the risk-adjusted measure of how an investment performs in comparison to the…

What are Field Services? Jonathan Poland

What are Field Services?

Field service involves managing and deploying resources and assets at customer, public, and third-party locations, as well as providing services…

Decoy Effect Jonathan Poland

Decoy Effect

The decoy effect is a cognitive bias that occurs when people make choices based on the relative attractiveness of options.…

Market Forces Jonathan Poland

Market Forces

The interaction that shapes a market economy. Market forces are the factors that determine the supply and demand for a…

Business Optimization Jonathan Poland

Business Optimization

Business optimization is the ongoing process of evaluating the efficiency, productivity, and performance of a business and identifying ways to…

Crypto Jonathan Poland

Crypto

There are these new things in the world called crypto-currencies. You’ve definitely heard about them by now. The most famous…

Qualitative Data Jonathan Poland

Qualitative Data

Qualitative data refers to information that is expressed in a language such as English and cannot be easily quantified or…

Joint Ventures Jonathan Poland

Joint Ventures

A joint venture is a business venture or partnership between two or more parties. It is a collaborative effort in…